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General 2 Mirror Bugs

4:08 am, October 26, 2016 696 444 2.2 @ 200 wpmrate up VIkinger source
4
Bug #1 is pretty straight forward:
The in-battlefield display for the elixir ratio reads wrong for mirrored cards. The elixir meter at the bottom is right (with the white outline accounting for the +1 elixir for the mirror), but here you can see the ratio on the battlefield reads "3/6" for the giant skeleton when it should be 3/7.

clashshot-3.jpg

Maybe in addition to the fix, add "mirrored" to the text, if it's not too cluttered looking.

Bug #2 is a bit weirder:
For any players that use multiple digits to deploy troops simultaneously, you might've noticed this one, but admittedly I came across it trying to discover a possible exploit.

So here I still have the mirrored giant skeleton ready to deploy from the first screenshot via the mirror, but with another finger, I've drawn out a musketeer, non-mirrored, shown below.

clashshot-2.jpg

Then I play the musketeer, still holding the Giant Skeleton (yes I was trying to see if I could still play the skeleton, not sure how this would have been a helpful exploit but I thought it'd be neat). Now obviously the mirror should only mirror the most recent card, so once I play the musketeer, the "phantom skeleton" on the battlefield which is still being held there by my other finger, should then change to a musketeer to reflect what the most recent card was.

But below, you can see, it remains a skeleton. So yeah a weird bug.

clashshot-1.jpg

Anyways, the first bug is a lot more common and annoying I'm sure, so please fix that one supercell, thanks. Attached Images
  • clashshot-1.jpg (81.2 KB)
  • clashshot-2.jpg (80.5 KB)
  • clashshot-3.jpg (82.4 KB)
forum.supercell.com
4:08 am, October 26, 2016 696 444 source

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