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General Skeleton Army balance bug

4:08 pm, May 11, 2016 687 244 1.2 @ 200 wpmrate up CarryAll source
1
Hi All,

The below is not an implementation bug, but a definition bug. Anyway, it is such an evident straight forward erratum that I decided it deserves posting as a bug.

It is a common practice in Clash Royal that if two different cards summon the same units, the more expensive one is more Elixir efficient.
Two examples:
Minion Horde costs 5 Elixir for 6 units, but summoning them via the cheaper Minions card would cost 6 Elixir. So Minion Horde is 1 Elixir efficient.
Three Musketeers costs 9 Elixir for 3 units, but summoning them via the cheaper Musketeer card would cost 12 Elixir. So Three Musketeers is 3 Elixir efficient.

It is clear that the same should have been with skeletons:
Skeleton Army costs 4 Elixir for 20 units, but summoning them via the cheaper Skeletons card would cost 5 Elixir. So Skeleton Army is supposed to be 1 Elixir efficient.
... and here is the bug:
Skeleton Army and Skeletons have different rarity. The Epic Skeleton Army card brings skeletons of maximum level 8, while the Common Skeletons card brings skeletons of maximum level 13. The result is that Skeleton Army is less Elixir efficient than Skeletons since it summons significantly weaker units.
This is clearly not what was intended. The skeletons summoned by Skeleton Army should have been 5 levels higher than the card to maintain the balance with the Skeletons card.

Thanks for reading,
CarryAll
forum.supercell.net
4:08 pm, May 11, 2016 687 244 source

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