Deck Type: Control
Arena Level Min: Arena 3
Description: This is a deck that I have been using recently and have been having a ton of success with it. This deck is about consistent pressure by the Goblin Hut and making great elixir trades. This is more of a reactionary deck. I focus on stopping their threats, looking for mistakes (such as missing with arrows or playing minion horde in front of my Baby Dragon) and capitalizing on good trades. Barbs are used mostly for defense, but if I see an opening or they survive and I know my enemy is low on elixir, I'll use them to push with spear goblins and hold arrows for offense. Prince is your heavy hitter here. Him and musketeer can be used to take down a tower in seconds if left alone. I always start out with either a Goblin hut behind my tower but next to my king tower (if they arrow or fireball it, it might wake my King up and adds to defense.). If I don't get my Goblin hut, then spear goblins in the corner to cycle cards. Once my enemy reacts to either, I push a Prince into the opposite lane. A lot of the time they will drop something that can be countered by a musketeer behind the tower they are pushing and leaves my Prince to take out their tower. Later on, I will start placing Goblin huts in front of my king tower to draw hog riders and pekkas and everything else. Save arrows for goblin barrells and if hordes or other mass troops make it past the bridge. I only use arrows offensively if they continue to drop skeletons on my prince. But I fire em as soon as I place my Prince. When it hits, you get a free tower. But this deck is all about making smart trades and overwhelming the enemy in the final minute. Expect a lot of 1-0 wins. If I take an enemy tower early with my Prince, I mostly save everything for defense and win that way. Good luck!
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