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General Timing of (only wizard?) attacks

4:08 am, May 17, 2016 793 237 1.2 @ 200 wpmrate up tdmccall source
3
Hi SC,

I just noticed a balance issue/huge problem during a fight I had. The timing for the wizard attack includes a portion where he sort've charges up before throwing the fireball. This continues to charge if the wizard's initial target dies and he re-targets with absolutely no delay nor consideration for the position of the second troops (if those troops are in range).

I was playing defense, threw down some cheap troops for a distraction and then instantly dropped a minion horde BEHIND the wizard's head. As the wizard was throwing a fireball at the distraction troops directly in front of him (two archers), they died milliseconds before the fireball left the wizards hands, resulting in the auto-target effect instantly targeting my minion horde as it was being dropped on the complete opposite side of the wizards orientation. He threw a fireball behind his head while looking forward and aiming at something directly in front of him.

The result was literally instantaneous obliteration of my minion horde from a fireball that pulled a 180 as it was coming out of the wizards hands.

Please fix this timing issue, so wizards can't throw auto-locking fireballs behind their heads while they are targeting something in front of them. The replay is seriously hilarious though, on 1/2x speed the minion health bars appear and then disappear instantly.
forum.supercell.net
4:08 am, May 17, 2016 793 237 source

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