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General Troop Targeting Issue (images to prove it)

4:08 pm, September 17, 2017 2,092 190 1.0 @ 200 wpmrate up Snowberryy source
1
Unless 9-10 months of gameplay still hasn't taught me all the rules yet, there is a bug I've encountered regarding troop targeting. If you take a look in the two screenshots below, you can see that the placement of the Inferno Tower did not reroute the Pekka's path to it (I'm talking about the Pekka on the left).

There are no targets closer to the Pekka than the Inferno Tower. I've lured a golem that way before with more distance than there was in the screenshots. Yet the Pekka still went straight for the tower! Lost the match because of it (which is nbd but it's just to prove that things like this can make a big difference in the outcome of the match).
Forgot about aggro range. Please disregard this thread.

Part 1 (Inferno Tower is placed and it's 5 tiles away. Second nearest target for Pekka is 11 tiles away.)


Part 2 (Five seconds later, the Pekka's course has not changed.)
4:08 pm, September 17, 2017 1833 mmmaka3m replied source
mmmaka3m reply to General Troop Targeting Issue (images to prove it)

Hi. As far as I can see the inferno tower is 6 tiles away from pekka, at best case scenario I can say it's more than 5, less than 6 but definitely not 5. Pekka has 5 tiles sight range, that means troops/buildings 5 tiles away will attract pekka. In this example because inferno tower is more than 5 tiles away, pekka will ignore inferno tower. The reason you can lure golem more easily even in much more tiles away, is that golem has 7 tiles sight range (which is 2 tiles more than pekka). Sight range isn't available in card description. Check this thread to see more stats about cards: https://forum.supercell.com/showthre...idden-Stats%29

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4:08 pm, September 17, 2017 2,092 190 source

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