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Freeze Hogg

11:58 am, April 24, 2016 1,073 602 3.0 @ 200 wpmrate up 3 Guest
1
Average Elixir Cost 4.1

Deck Type: Control

Arena Level Min: Arena 5

2
Spear Goblins
3
Arrows
5
Barbarians
5
Minion Horde
4
Hog Rider
4
Freeze
5
Elixir Collector
5
Bomb Tower

Description: This deck is a classic freeze Hogg with an added element of control and strong counter play. Hog Rider - "Hoggggg Riiiider!" Hog rider is your win condition. Using him as an early drop with a quick freeze along with spear goblins can catch an opponent by surprise if they started slowly with a giant or golem. Using the hog in combination with freeze spell 2 or 3 times will definitely bring a tower down which you can then defend for the rest of the time and clinch a 1-0 win. Freeze - The other word in the deck title, freeze has mainly one purpose, to hold opponents troops and towers in place to get damage in. Works well in combination with hog and spear goblins and/or minion horde. Freeze can also be used defensively to freeze attacking troops in thier path as to run the clock down and secure the win. Barbarians - Aka Barbs. Barbs are one of the best all round units. Primarily they are used as defensive units to be dropped on top of ranged units or to help kill opposing hogs quickly and effectively. Barbs are also good at turning defense into offence by adding a hog and a few spear goblins they can easily turn around an attack and bring down a tower. Minion Horde - Minion horde is probably one of the most annoying cards to deal with because there are very few clean counters to it. Arrows is the best way to deal with the horde. If you notice your opponent used arrows unnecessarily it is a good time to drop the horde and freeze troops and towers, thier low hp but high dps allow for them to be a great pair with freeze. Minion horde is also a great defensive unit for taking out barbs, giants, P.E.K.K.As and any another melee troops efficiently. Spear Goblins - Spear goblins are the cantrip card in the deck and it helps you cycle quicker to a set of cards you need. Archers can be used in the place of spear goblins but against a frozen tower the dps of spear gobins is higher. They can also be used defensively to take out minions when you deploy them behind a tower or a building. Spear goblins in your opening hand along with hog and freeze is great! Arrows - Arrows is your primary removal spell. It's the best way to deal with minion horde. Initially I was using zap but you can't afford to not kill the minion horde. Arrows can also be used in an offensive way by removing goblins or any other units that are deployed to kill your hog. Bomb tower - There are very few ways to deal with groups of units in the deck and bomb tower is the best for this. The most important use of a building in this deck is for kiting large hp units and hogs. The bomb tower and elixir collector should be placed in front of the main tower to increase the time units are in range of the side towers. Bomb tower is weak against minion horde and baby dragon so be sure to hold up spear goblins and/or arrows for this. Elixir collector- The Elixir collector seems irrelevant in the deck but it allows for stronger counter plays when your opponent is out of mana. It can also be used as a early drop as to not sit on 10 mana and it's a great counter to hogg in the mirror if you don't have your bomb tower up. By SpillZA

11:58 am, April 24, 2016 1,073 602 3

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