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General Card Ideas

3:08 pm, February 2, 2017 1,095 280 1.4 @ 200 wpmrate up MethaTap source
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Deadly Canoneer
6 Elixir Cost - Legendary
Health - 392
Range - 6
Hit Speed - 2.0
Speed - Medium
Target - Ground & Air
This troop will fire a projectile, taking away 15% percent of any troop or building (does not affect crown towers). Each time it hits, the damage decreases, since it's taking 15% percent of the remaining health. So it will never be able to kill a troop no matter how many shots it takes.

Shield Spell
4 Elixir Cost - Rare
Radius - 5
Shield Health - 1

If this spell is used on your troop, they will gain a shield. The shield won't be visible on your troop, but on their health. The shield health increases for every two levels.

Confusion Spell
8 Elixir Cost - Legendary
Radius - 3
Duration - 3.0
If used on your enemies troops, they will then attack each other. They won't attack the crown tower, only the troops. Troops that target defenses will not be affected. Duration increases by 0.3 for every level.

Lancer
4 Elixir Cost - Common
Speed - Fast
Health - 735
Damage - 135
Hit Speed - 2.5
Target - Ground
This mighty troop uses it's lance to thrust troops. It doesn't do splash damage, but it's range is big. If troops are in a line, the lancer would be able to hit them all at once. (Ex. If a wizard is directly behind the giant, the lancer would pierce the giant, also doing damage to the wizard.)
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3:08 pm, February 2, 2017 1,095 280 source

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