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Android [BUG] Major Tornado Glitch [BUG]

3:08 am, November 24, 2016 798 309 1.5 @ 200 wpmrate up Freedom2k4 source
1
Has anyone noticed how buggy the tornado spell has been? It's a card that I have been having fun in my hog deck, but I've been noticing a major bug in the coding of the tornado glitch. Here is a clear example of what I mean. I don't know how to record my gameplay, so I took screenshots.

So in this picture, you can see that my hog is at his tower with a little health back. My opponent decided to use his mini pekka to defend but I tried to use the tornado spell to push the mini pekka away from my hog to prevent it from attacking it. As you can see, the mini pekka should not be in range of my hog and my hog has enough health to withstand two or three more shots from a level 8 tower.

However, if you look at this picture directly afterwards, you can see that my hog has immediately died. Looking at the game clock, only milliseconds have passed, so no way the tower killed my hog. But if you look at the mini pekka, he took a swing and that's what ended up killing my hog despite being wayyy out of range!

My hog could have easily taken one more swing at that turret! That's just ridiculous. It defeats the entire purpose of the Tornado which is to displace your enemy troops! I can't be the only one that noticed this! Hope Supercell sees this and fixes it because I really like the Tornado spell! Anyone have any explanation to prove me otherwise or is the programming of the Tornado spell just buggy?!?
forum.supercell.com
3:08 am, November 24, 2016 798 309 source

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