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General The Log aiming bug

4:08 pm, September 4, 2016 1,210 325 1.6 @ 200 wpmrate up Ithelog source
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Log behaves different way than any other card and because of that aiming does not work properly for the log. Log is kind of hybrid between troop and direct damage spells. No other direct damage spell has troop placement restrictions and all other direct damage spells are centered at target.

When one opponent arena tower has been destroyed and while targeting you click on opponent territory, troop is placed so that it can best attack to the click point. Log uses the same algortihm as troops, but as log movement does not, the aiming fails badly. Click on the remaining arena tower and you see log hitting the king's tower instead.

There is two ways to fix this issue depending on wether or not you want to alter power level of the log or not.

Solution 1) Ignore y-coordinate and move the click point at the border of the territories. Thus, when player click log targetting on arena tower The Log would always hit it going streight as it now does, but starts at the location player most likely intended.

Solution 2) If click point and adjusted click point x-coordinate is not the same, change the log travel direction so that even though log starts at the altered click location it travels so that centerline of its path will hit the actual click point. This solution would add versatility to the log as player could alter the direction of the damage rectangle. In this way it would act same way as for example Hog Rider does.

I think solution 1 is easier to understand and that it would work like most of the players would assume it to work where as solution 2 is more interesting and leaves more room for skill at using The Log. Either way, the current situation where you hit king's tower with log when clicking on arena tower can hardly be justified.
forum.supercell.net
4:08 pm, September 4, 2016 1,210 325 source

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