Witch: Damage increased by 17% 2:29 am, June 18, 2016 1,571 46 0.2 @ 200 wpm rate up KruXoR 1
This change will, for example, allow her to kill Minions in three hits, instead of four. This will bring the witch back into a lot of decks, from not really seeing her that much a 17% damage buff is massive! 2:29 am, June 18, 2016 1,571 46
More from Updates Supercell will be releasing four new cards over the next few weeks, one per week starting with the Mega Minion which has been released toda..
8 years
Approved
24
The Bomb Tower is seen extremely rarely at the top, but has a pretty good showing in the early to mid levels. A small hitpoint increase shou..
Approved
1
The Tombstone has tough competition as a 3 Elixir defensive option, resulting in low use rates. Extra hitpoints should make it more appealin..
Approved
1
The Elixir Collector has very high use rates. It hasn’t been affected by slowing or speed up effects (until now: 7/4), so this change will..
Approved
1
In the next update, Zap and Freeze will both reset the Inferno Tower’s damage. We’re giving the Inferno Tower some more hitpoints to com..
Approved
1
A faster attack speed should increase the Wizard’s value when compared to his more attractive cousin, the Ice Wizard.
Approved
1
Despite a few boosts already, the Bomber hasn’t seen a big uptake in usage at the top. Extra damage will make him even more deadly and hop..
Approved
2
Until our last round of changes, the Dark Prince dealt half as much damage as the Prince. This change brings his value back in line with his..
Approved
1
Getting to the enemy’s tower is quite challenging for the Giant Skeleton - as it should be - but at least with this change he’ll be one-..
Approved
1
Our previous change didn’t hit the mark, so we’re trying something a bit wilder! 3 Elixir puts the Goblin Barrel on par with the Miner f..
Approved
2
We found him! The missing 4th Skeleton joined the army.
Approved
1
Balance Changes Coming 4th July Changes Overview
Mostly buffs to some underused cards this round of updates.
Nerfs
Elixir Collector: No..
Approved
12
We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers ..
Approved
1
The Lava Hound itself isn't scary enough right now - compared to the pups - and can sometimes be ignored. This change is relatively small, b..
Approved
3
Removing the pushback will allow the ruthless bone brothers to get in a couple of extra jabs, and hopefully compete for a spot in your Battl..
Approved
1
Our previous boost clearly didn't make it good enough. Adding 10 seconds to the lifetime will potentially allow for stacking of multiple Fur..
Approved
1
Same principle as the X-Bow.
Approved
1
We were a bit brutal with our earlier X-Bow changes, to the point where it’s very rarely seen nowadays. We’d like to see it appearing in..
Approved
1
As one of the original hallmark cards for Clash Royale’s sillier side, we’d love to see barrels flying across the Arena once again!
Approved
3
This change will allow her to kill a Barbarian with each swing and make her an even more formidable offensive option.
Approved
1
Prince terrorizes the early to mid Arenas, but as players become more experienced, he becomes less threatening. More damage will help him sl..
Approved
2
We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers ..
Approved
1
They offer too much distraction and damage value for 1 Elixir!
8 years
Approved
3
Hog Rider is currently the top choice for tower destruction! While we really enjoy seeing more offensive and action-packed games, we’d ide..
8 years
Approved
3
This change will, for example, allow her to kill Minions in three hits, instead of four. This will bring the witch back into a lot of decks..
8 years
Approved
1
Comments