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iOS Musketeer, range

12:36 am, January 12, 2016 960 90 0.5 @ 200 wpmrate up HyperionDH source
1
Funny small bug(ish) problem:

When the musketeer is targeting a troop, ultimately it will choose its largest range to shoot him. but, when the target gets pushed back by for example a giant, the musketeer will walk a real small step, try to shoot again, step again and so on and so on.

I don't know if you really could see this as a bug but it does behave a bit strange because the animation switches between standing and walking quite fast :p
forum.supercell.net
12:36 am, January 12, 2016 960 90 source

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