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New Cards : Mega Minion, Ice Golem, Inferno Dragon and Graveyard

Supercell will be releasing four new cards over the next few weeks, one per week starting with the Mega Minion which has been released toda..
Approved
24

Bomb Tower: Hitpoints increased by 6%

The Bomb Tower is seen extremely rarely at the top, but has a pretty good showing in the early to mid levels. A small hitpoint increase shou..
Approved
1

Tombstone: Hitpoints increased by 9%

The Tombstone has tough competition as a 3 Elixir defensive option, resulting in low use rates. Extra hitpoints should make it more appealin..
Approved
1

Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard)

The Elixir Collector has very high use rates. It hasn’t been affected by slowing or speed up effects (until now: 7/4), so this change will t..
Approved
1

Inferno Tower: Hitpoints increased by 6%

In the next update, Zap and Freeze will both reset the Inferno Tower’s damage. We’re giving the Inferno Tower some more hitpoints to compens..
Approved
1

Wizard: Attack speed increased to 1.6sec (from 1.7sec)

A faster attack speed should increase the Wizard’s value when compared to his more attractive cousin, the Ice Wizard.
Approved
1

Bomber: Damage increased by 9%

Despite a few boosts already, the Bomber hasn’t seen a big uptake in usage at the top. Extra damage will make him even more deadly and hopef..
Approved
2

Dark Prince: Damage increased by 8%

Until our last round of changes, the Dark Prince dealt half as much damage as the Prince. This change brings his value back in line with his..
Approved
1

Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage)

Getting to the enemy’s tower is quite challenging for the Giant Skeleton - as it should be - but at least with this change he’ll be one-shot..
Approved
1

Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage

Our previous change didn’t hit the mark, so we’re trying something a bit wilder! 3 Elixir puts the Goblin Barrel on par with the Miner f..
Approved
2

Skeleton Army: Skeleton count increased to 21 (from 20)

We found him! The missing 4th Skeleton joined the army.
Approved
1

Balance Changes Coming - 4th July

Balance Changes Coming 4th July Changes Overview Mostly buffs to some underused cards this round of updates. Nerfs Elixir Collector: No..
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12

Tesla: Hitpoints increased by 8%

We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers mo..
Approved
1

Lava Hound: Damage increased by 28%

The Lava Hound itself isn't scary enough right now - compared to the pups - and can sometimes be ignored. This change is relatively small, b..
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3

Guards: Removed pushback effect when their shields break

Removing the pushback will allow the ruthless bone brothers to get in a couple of extra jabs, and hopefully compete for a spot in your Battl..
Approved
1

Furnace: Lifetime increased to 50sec (from 40sec)

Our previous boost clearly didn't make it good enough. Adding 10 seconds to the lifetime will potentially allow for stacking of multiple Fur..
Approved
1

X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%

We were a bit brutal with our earlier X-Bow changes, to the point where it’s very rarely seen nowadays. We’d like to see it appearing in bat..
Approved
1

Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec)

As one of the original hallmark cards for Clash Royale’s sillier side, we’d love to see barrels flying across the Arena once again!
Approved
3

P.E.K.K.A: Damage increased by 8%

This change will allow her to kill a Barbarian with each swing and make her an even more formidable offensive option.
Approved
1

Prince: Damage increased by 9%

Prince terrorizes the early to mid Arenas, but as players become more experienced, he becomes less threatening. More damage will help him sl..
Approved
2

Cannon: Hitpoints decreased by 8%

We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers mo..
Approved
1

Spawn Number Decrease - Spawns 3 (from 4)

They offer too much distraction and damage value for 1 Elixir!
Approved
3

Hog Rider - Damage decreased by 6%

Hog Rider is currently the top choice for tower destruction! While we really enjoy seeing more offensive and action-packed games, we’d ideal..
Approved
3

Witch: Damage increased by 17%

This change will, for example, allow her to kill Minions in three hits, instead of four. This will bring the witch back into a lot of decks..
Approved
1

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